NX Open C++ Reference Guide
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The members of the following structure are the display data for a callout in a flat pattern drawing member view. More...
Public Member Functions | |
FlatPatternCalloutTypeDisplay (const NXString &typeInitial, int isEnabledInitial, const NXString &nameInitial) | |
Constructor for the FlatPatternCalloutTypeDisplay struct. | |
Public Attributes | |
int | IsEnabled |
Enabled status for the callout type. | |
NXString | Name |
dialog name for the callout type. | |
NXString | Type |
The name of the callout type. | |
The members of the following structure are the display data for a callout in a flat pattern drawing member view.
NXOpen::Preferences::PartSheetmetal::FlatPatternCalloutTypeDisplay::FlatPatternCalloutTypeDisplay | ( | const NXString & | typeInitial, |
int | isEnabledInitial, | ||
const NXString & | nameInitial | ||
) |
Constructor for the FlatPatternCalloutTypeDisplay struct.
typeInitial | The name of the callout type. The string is one returned by the get_callout_data method, or can be hand-coded as the application name 'dot' the callout name, like this: "FlatPatternView.BendRadius". Neither name is case sensitive and blanks are not significant. This type of hand-coded callout type is usable as long as the callout type name is unique within the application name. Beware of changing the defaults and loading old parts. |
isEnabledInitial | Enabled status for the callout type. |
nameInitial | dialog name for the callout type. |
int NXOpen::Preferences::PartSheetmetal::FlatPatternCalloutTypeDisplay::IsEnabled |
Enabled status for the callout type.
NXString NXOpen::Preferences::PartSheetmetal::FlatPatternCalloutTypeDisplay::Name |
dialog name for the callout type.
NXString NXOpen::Preferences::PartSheetmetal::FlatPatternCalloutTypeDisplay::Type |
The name of the callout type.
The string is one returned by the get_callout_data method, or can be hand-coded as the application name 'dot' the callout name, like this: "FlatPatternView.BendRadius". Neither name is case sensitive and blanks are not significant. This type of hand-coded callout type is usable as long as the callout type name is unique within the application name. Beware of changing the defaults and loading old parts.