&LCHECK
Controls the additional verification that the system may perform on solid objects after a solid is edited. This function is called local checking, and can be turned ON or OFF.
If you set local checking ON, each time you perform a solid function the system will check the validity of the portion of the solid affected by the edit. Each affected face is checked to ensure that it is consistent with itself and with every other face of the solid. The following conditions are checked when local checking is set ON:
If the solid is negated (i.e., face normals are improper), the system automatically inverts the improper normals and provides an informative message stating that the solid was negated but is now valid.
If the edit would produce a self intersecting face or solid, the system will not perform the edit and will produce an appropriate error message.
&LCHECK only tests whether the solid has been invalidated by the operation just performed.
These verifications, of course, add some processing time to your work session.
If you disable local checking, the system will perform operations faster; however, you may create invalid solids without realizing it. For maximum accuracy, we recommend that you leave local checking set to ON.
Read/Write - Number - [0..1]
0 = &OFF
1 = &ON
Parameter |
Description |
&OFF |
GPA which turns local checking OFF. |
&ON |
GPA which turns local checking ON. |